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Carmen Sandiego Word Detective

Contents • • • • Gameplay [ ] The intro starts off with Agent 12 (Ann Tickwitee), who has found Carmen's hideout. Under the orders of Chase Devineaux (The Chief-type character), she creeps inside, only to find herself trapped and start to babble. Carmen enters and explains that she has invented a 'Babble On' machine that turns speech into gibberish. When the player begins, they are Agent 13, who has just been called into the case. The player must 'free all twelve agents in order to stop her grand plan to achieve world illiteracy'. To free each agent, the player must travel between a number of henchmen hideouts to find passwords.

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The player uncovers passwords by completing language problems. Once they have found enough passwords, the player can unlock a container in one of the hideouts to get a key. This key can be used at the Tower of Babble to free one agent. Critical reception [ ] Reception Awards Publication Award 1998 - Best Home Education for Pre-Teens 1998 D.I.C.E. Award An analysis by Learning Village explains that the 'engaging' game will be enjoyed by people who like a 'good sleuthing experience and a good chase'. It explains that the 5 minigames 'cover.an excellent range of basic and important skills in language arts [and are] visually engaging'. It pointed out the '3 dimensional crossword puzzle' game Code Breaker as 'a very well designed thinking challenge that very creatively exercises the user's spelling skills and tests their vocabulary knowledge'.

The fact that difficulty increases throughout gameplay was also praised, as were the vocabulary dictionary and the practice mode. It concluded by saying 'this program has significant content both in terms of the duration of the pursuit as well as practice time in the various areas of language arts'. Barsaat 1949 The game won the 1998 Codie Award for Best Home Education for Pre-Teens.

Carmen Sandiego Word Detective

References [ ].

This game is intended to teach language arts for kids age 9-12. The game features Chase Devineaux. In the game Carmen Sandiego has invented a machine called the Babble-On Machine, and the user, playing the role of Agent 13, has to thwart her plans and free all the other agents which have been captured by Carmen.

Vijaya bold. The game is very similar to Carmen Sandiego Math Detective. 12 Captured ACME agents • Ann Tickwittee • Ivan Idea • Rock Solid • Renee Santz • Polly Tix • Lawrence Benjamin (African-American ACME Agent) • Cal Cranna • Isabella Sutton (French ACME Agent) • Rob MacCaibe (Scottish ACME Agent) • Joann Stockdill (Australian ACME Agent) • Raj Mahal (Indian ACME Agent) • Lenora Butler V.I.L.E. Henchmens' hideouts • Dr.

Ranged's Laboratory • Dr. Ima LeZard's Space Lab • Doug Grave's Graveyard • Electra Vector's Cave • Esther Odious' Estate • I. Captain's Ship • Ill Will's Playhouse • Mel Ancholy's Music Hall • Nick Furtive's Detective Office • Otto Readmore's Library • Queen Notalotenkammen's Crypt • Snarla Swing's Treehouse.